NBA The Run’s Latest Update Unveils Surprising Boost for Raptors Fans—What It Means for the Season
It should be noted that the game is not priced the same as a Triple-A title, retailing for .99 CAD (.99 USD). This game is raw at times, without the polish of some of the ongoing series of sports games. But that’s why I think it’s worth trying all the more.The Run is not afraid to be unapolagetically fun, balancing enough seriousness through its design and smooth handles, with the bombastic and exaggerated action that inflates the exsiting instanity that happens when NBA players step onto the hardwood. However, players should know what they’re getting into before they buy this game.The variety of courts upon which you can play are great as well. The Run gets international, including courts placed in China, the Philippines, and features a personal favourite, David Crombie Park in Toronto, Canada. Considering the number of Raptors in this game, I appreciated seeing some representation of their home-country, and I’m certainly that both Americans and non-Americans alike will appreciate the diversity of locales.The Run is a game that tries to be fun, and succeeds. It’s the perfect thing to get on with your friends and chatter in the background while you score on your opponents and take screenshots of your buddies doing Allen Iverson crossovers and T-Mac alley-oops. Take it for what it is, and if you like the sound of thunderous dunks and earth shattering blocks, while great music and an iconic announcer blare in the background, The Run might be the game for you.
Before writing this review, I played the game for around 2 hours, both online and in the training mode. Despite a lack of tutorial, I picked up the controls pretty quickly, and hopped into a game to try out the different characters.
First steps into the past
All together, Play by Play Studios has revived a beloved concept, bringing it into the light of the modern day while keeping things rooted in the zaniness inherent to professional basketball. NBA The Run is a bright spot in a genre that is often thought of as stagnant, and it’s nice to be reminded that things don’t have to be that way for virtual basketball.It’s great to not only see two Raptors legends (albeit, only one in the purple and red threads), but also, players that harken back to the turn of the millenium in a way that stars like Shaquille O’Neal and Kobe Bryant transcended. Rooting this update in that era is great from a branding perspective, and goes further to draw back connections to older titles like NBA Street. You can unlock the new characters either using in-game currency, or through a purchase.
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The first thing to know about this game is that the dunks feel like dunks. With the magic of controller vibration, throwing down a jam feels like you’re about to tear the rim off. I could (and soon will) spend a lot of time just messing around alone, trying to master the different dunks, the alley-oops, and all the rest. The Run does a good job of making defence feel both exciting an engaging. Grabbing a huge block feels almost as good as hitting a deep three, and leaning into the streetball side of things, you’re able to shove and be physical in a way that wouldn’t work in a basketball simulation. One of my favourite things I discovered was that offensive players are actually able to bounce the ball off of their opponents heads.
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The first thing to know about this game is that the dunks feel like dunks. With the magic of controller vibration, throwing down a jam feels like you’re about to tear the rim off. I could (and soon will) spend a lot of time just messing around alone, trying to master the different dunks, the alley-oops, and all the rest. The Run does a good job of making defence feel both exciting an engaging. Grabbing a huge block feels almost as good as hitting a deep three, and leaning into the streetball side of things, you’re able to shove and be physical in a way that wouldn’t work in a basketball simulation. One of my favourite things I discovered was that offensive players are actually able to bounce the ball off of their opponents heads.
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iframe { max-width: 100vw; }
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The first thing to know about this game is that the dunks feel like dunks. With the magic of controller vibration, throwing down a jam feels like you’re about to tear the rim off. I could (and soon will) spend a lot of time just messing around alone, trying to master the different dunks, the alley-oops, and all the rest. The Run does a good job of making defence feel both exciting an engaging. Grabbing a huge block feels almost as good as hitting a deep three, and leaning into the streetball side of things, you’re able to shove and be physical in a way that wouldn’t work in a basketball simulation. One of my favourite things I discovered was that offensive players are actually able to bounce the ball off of their opponents heads.
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