The Shocking Fallout That Forced College Football 27 to Axe Microtransactions Overnight

Backlash from early players of the College Football 27 video game has caused EA Sports to backtrack on its paid progression model.

Gameplay for the latest installment in the popular college football video game franchise has been lauded as the best since the series’ revival in 2024. And its availability on PC for the first time since NCAA 14 back in 2013 was lauded by fans. Yet of the more than 1,000 reviews on Steam in the two days since its worldwide release July 9, more than 70% have been negative.

That’s largely in response to EA Sports’ microtransactions in its popular offline modes. In Dynasty mode, players can take over a program and build it over decades into a national powerhouse, while Road to Glory follows a created player’s path from high school recruit to Heisman Trophy contender. Gamers who purchased early access to CFB 27 were vocal about the changes Orlando-based EA Sports made to the progression models from last year’s College Football 26, notably that the only way to get good enough to win was to pay for the XP on top of the $70 it cost just for the game’s standard edition (earliest access would cost at least $100 for the Deluxe Edition plus a $150 MVP+ membership).

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