NBA 2K27 Review: Is This the Most Radical Redesign Yet?
This year everything feels different. The revamped animations in NBA 2K27 make the defensive side of the ball feel more chaotic and realistic than ever before. Canned block animations that often left a big man soaring away from the ball and looking like an idiot are gone. Instead, blocks are much more contextual, with defenders rising straight up to meet slashers at the rim, low blocking scoop layups, and even coming up under shots where appropriate to knock the ball in the air, hoping a teammate can come down with it. There’s a real skill and nuance that comes with knowing when to jump up for a block, and on one occasion my timing was perfect, leading to Victor Wembanyama meeting Lauri Markkanen in the air, and snatching the ball one-handed — leading to an easy outlet assist.
The attention to detail extends to the perimeter as well. It’s now easier to fight through screens with players who are able to in real life, and even this is contextual. Jalen Brunson will use his quickness and athleticism to squeeze around the big man to continue locking down the ball carrier, while James Harden will force his way around, making more contact with the screening player to get back on the ball.
Turning up both the skill required to play good defense, as well as putting more abilities in the toolbox of players makes it equally entertaining to play either side of the ball — which is something the game has often struggled with. There’s legitimate value in playing with premier defensive players now, and it really makes lockdown two-way players like Kawhi Leonard, Scottie Barnes, or Amen Thompson feel special.
Shooting is much tougher, and that’s a good thing
One of the worst aspects of NBA 2K26 was how easy shooting had become. A factor of both a more generous shot meter, paired with a faster game pace, meant that after a few games you could lock down your timing and consistently shoot 80% from three without concern. That’s all gone in NBA 2K27 with much narrower shot timing on contested shots to “green” releases (resulting in a guaranteed make).



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